URTankRanger

Daskal

A dominant frontline tempo controller who wins fights by denial, not damage. Daskal's DEF-scaling team shield, battle-start damage reduction, and built-in sustain through Deadly Pierce make him the most resilient UR tank in Last Asylum: Plague — enabling his entire team to outlast any burst composition.

Bloodshed Defense grants the whole team a 570% DEF shield every ~5.85s, completely absorbing burst windowsResolute Fight passive applies a battle-start shield before the first hit landsDeadly Pierce heals Daskal for up to 1,600% ATK at max stars — near-unkillable sustainDEF-based shield scaling means investing in DEF directly amplifies team-wide protectionTenacity support gives +20% ATK / HP / DEF and +10% cooldown speed globally

Skills

Battle Will
⚔️

Skill 1

Battle Will

Auto AttackPhysical DMG

Slashes the target, dealing 622.5% ATK Physical DMG to a single enemy.

👉 Role: Sustained single-target DPS filler

At max stars reaches an effective ~1,867% ATK — respectable for a tank

Upgrade last: Daskal's win condition is survival, not raw damage output

👉 Best for: Finishing weakened enemies during extended fights

Star Upgrades
1Deals 40% extra damage.
5Extra damage increases to 100%.
10Extra damage increases to 200%.
Bloodshed Defense
🌫️

Skill 2

Bloodshed Defense

Ultimate Skill CD: 5.85sLv.5 Required

Concentrates energy to grant every ally a shield equal to 570.0% of their max DEF, absorbing 50% of incoming damage for 5s.

👉 Role: Primary team survival tool — upgrade this first

Scales off DEF, not HP or ATK; build DEF to exponentially increase shield value

50% damage absorption makes incoming burst effectively halved for 5 full seconds

At max stars shield effect reaches 660% DEF — a wall every 5.85s

Pair with Resolute Fight passive for back-to-back shield coverage at fight start

Star Upgrades
2Shield effect increases by 30%.
6Shield effect increases by 30%.
10Shield effect increases by 30%.
Deadly Pierce
💥

Skill 3

Deadly Pierce

Active SkillPhysical DMG CD: 4.55sLv.10 Required

Stabs the target with a two-handed sword, dealing 770.0% ATK Physical DMG and restoring HP equal to 400.0% ATK.

👉 Role: Daskal's personal sustain engine

Base heal is 400% ATK — at max stars it reaches 1,600% ATK recovery per cast

4.55s cooldown means near-continuous healing during prolonged fights

Makes Daskal extremely hard to kill through sustained damage — doesn't rely on team healers

👉 Best for: Long attrition fights and any mode where the enemy delays burst

Star Upgrades
3Restores 60% extra HP.
7Extra HP recovery increases to 150%.
10Extra HP recovery increases to 300%.
Resolute Fight
🛡️

Skill 4

Resolute Fight

Passive SkillLv.20 Required

At the start of the battle, grants all allied tank heroes a shield equal to 18.75% of their max HP, absorbing 50% of incoming damage for 5s.

👉 Role: Battle-start insurance — triggers before the first hit lands

50% damage absorption during the opening 5–7 seconds neutralises enemy burst openers

When overlapping with Bloodshed Defense, tanks are effectively immune to burst for extended windows

At max stars: shield extends to 7s and effect increases by 50% total

Priority #2 to upgrade — early survival dictates fight tempo

Star Upgrades
4Shield Duration +2s.
8Shield effect increases by 20%.
10Shield effect increases by 30%.
Tenacity
🔒

Skill 5

Tenacity

Support SkillLv.30 Required🔒 Hero Lv.30 and 8★

ATK, HP, and DEF +20%; skill cooldown speed +10%.

Shared with Shadow and Marlena — one of the strongest support skills in the game

+20% DEF directly inflates Bloodshed Defense shield value even further

+10% cooldown speed tightens the Bloodshed Defense cycle, more shields per fight

Once unlocked, Daskal transitions from strong tank to near-unkillable team anchor

Expert Breakdown

Overall Evaluation

Best Skill Priority

Upgrade in this order

1Bloodshed Defense — team-wide shield every 5.85s; primary reason to run Daskal
2Resolute Fight — battle-start shield + 50% DR; sets fight tempo from second one
3Tenacity — +20% DEF boosts shield value and +10% CD tightens the cycle
4Deadly Pierce — personal sustain; makes Daskal extremely hard to finish off
5Battle Will — auto filler; upgrade last after everything else is maxed

Strengths

Bloodshed Defense grants the whole team a 570% DEF shield every ~5.85s, completely absorbing burst windows
Resolute Fight passive applies a battle-start shield before the first hit lands
Deadly Pierce heals Daskal for up to 1,600% ATK at max stars — near-unkillable sustain
DEF-based shield scaling means investing in DEF directly amplifies team-wide protection
Tenacity support gives +20% ATK / HP / DEF and +10% cooldown speed globally

Weaknesses

Zero offensive utility — no DEF reduction, debuffs, or damage amplification for the team
Bloodshed Defense requires high DEF investment to reach full potential
Shield absorbs damage proportional to DEF; against low-DEF builds the shield is noticeably weaker

Best Role

PvPExcellent
PvE / BossVery Good
ArenaExcellent
CampaignStrong
Support⚠️Secondary

Verdict

👉 Daskal is a tempo-controller, not a damage dealer. His double damage-reduction windows — Resolute Fight at battle start and Bloodshed Defense every 5.85s — make him one of the strongest tanks in the game once properly invested. Build DEF as your primary stat, unlock Tenacity at Lv.30, and pair him with high-burst DPS heroes who need time to ramp up. The strategy is simple: survive → shield again → sustain → win.